Outils pour utilisateurs

Outils du site


informatique:3d

Différences

Ci-dessous, les différences entre deux révisions de la page.

Lien vers cette vue comparative

Prochaine révision
Révision précédente
informatique:3d [21/04/2016 11:12] – créée cyrilleinformatique:3d [27/12/2022 15:18] (Version actuelle) – [3D] cyrille
Ligne 3: Ligne 3:
   * [[/informatique/3d_models|3D Objects, Models]]   * [[/informatique/3d_models|3D Objects, Models]]
   * [[/informatique/data_visualization|Data Visualization]]   * [[/informatique/data_visualization|Data Visualization]]
 +  * [[/informatique/osm_3d|OSM 3D]]
 +
 +
 +===== Projets =====
 +
 +  * <del>[[http://www.jon-lab.com/index.php/lab-et-r-d/25-rendu-3d-de-donnees-cartographiques-osm-dans-unity|Rendu 3d de donnees cartographiques osm dans unity]]</del>
 +  * <del>[[http://chung.blogvie.com/2015/04/12/openstreetmap-3d-free-online-car-simulation/|Simulation conduite dans données OpenStreetMap]] en Javascript et WebGL.</del>
 +  * <del>[[http://citykart.org|CityKart]]</del>
 +
 +Games
 +  * [[https://www.cubeslam.com/tech|Cube Slam]]
 +  * [[https://www.cubeslam.com|The game]]
 +  * [[https://github.com/vladikoff/cubeslam-mirror|source code]]
 +  * http://hexgl.bkcore.com
 +
  
 ===== Technos ===== ===== Technos =====
Ligne 14: Ligne 29:
 [[/informatique/google_sketchup|Google Sketchup]] [[/informatique/google_sketchup|Google Sketchup]]
  
 +[[http://www.wings3d.com/|Wings 3D]]
 +  * [[http://www.cs.mtu.edu/%7Eshene/COURSES/cs3621/NOTES/model/winged-e.html| Winged Edge Data Structure - WEDS]]
 +
 +Unity - tout gratuit si chiffre d'affaire inférieur à ?
 +===== Code =====
 +
 +[[http://www.godotengine.org/|Godot Engine]] provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely Free and Open Source under the very permissive MIT License. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
 +
 +[[http://irrlicht.sourceforge.net/|Irrlicht Engine]]  is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.
 +
 +[[http://threejs.org/|tree.js]]
  
informatique/3d.1461229933.txt.gz · Dernière modification : 21/04/2016 11:12 de cyrille

Sauf mention contraire, le contenu de ce wiki est placé sous les termes de la licence suivante : CC0 1.0 Universal
CC0 1.0 Universal Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki